#include <GL/glut.h>
        #include <GL/gl.h>
        #include <windows.h>
        void userdraw () {
        glBegin (GL_POINTS);
      glVertex2i (150,0);
      glVertex2i (150,200);
      glVertex2i (370,200);
        glEnd ();
        }
        void display (void) {
             glClear (GL_COLOR_BUFFER_BIT);
             userdraw ();
                glutSwapBuffers ();
        }
        int main (int argc, char **argv) {
        glutInit (&argc,argv);
        glutInitDisplayMode (GLUT_DOUBLE|GLUT_RGB);
        glutInitWindowSize (640,480);
        glutCreateWindow ("Membuat Objek Titik");
        glClearColor (0.0, 0.0, 0.0, 0.0);
        gluOrtho2D (0.,640.,-240.,240.);
        glutIdleFunc (display);
        glutDisplayFunc (display);
        glutMainLoop ();
        return 0;
        }
       
Selasa, 19 Juni 2018
Transformasi Objek Grafika Rotasi 45⁰
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
glRotatef (-45.0, 2.0, 2.0, 2.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
glRotatef (-45.0, 2.0, 2.0, 2.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G" maka akan terlihat Skalanya
Transformasi Objek Grafika Skala 2.1.0
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 's':
glScalef (2.0, 1.0, 0.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 's':
glScalef (2.0, 1.0, 0.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Transformasi Dari Objek Grafika
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 't':
glTranslatef (4.0, 1.0, 0.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "T" maka akan terlihat transformasi

#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth(1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-6,6,-6,6,-6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (-4.0, -5.0);
glVertex2f (-1.0, -5.0);
glVertex2f (-1.0, -1.0);
glVertex2f (-4.0, -1.0);
glEnd ();
glPopMatrix ();
glutSwapBuffers ();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 't':
glTranslatef (4.0, 1.0, 0.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Transformasi"); init ();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "T" maka akan terlihat transformasi
Senin, 18 Juni 2018
Latihan Menggerakkan Objek Grafika Memutar Ke Sumbu Z
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 0.0, 0.0, 1.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("Latihan Menggerakkan Objek");
init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G" maka akan menjadi
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 0.0, 0.0, 1.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("Latihan Menggerakkan Objek");
init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G" maka akan menjadi
Latihan Menggerakkan Objek Grafika Memutar Ke Sumbu Y
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 0.0, 1.0, 0.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("Latihan Menggerakkan Objek");
init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G" melihat rotasi
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 0.0, 1.0, 0.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("Latihan Menggerakkan Objek");
init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G" melihat rotasi
Minggu, 17 Juni 2018
Latihan Menggerakkan Objek Grafika
#include <GL/glut.h>
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Latihan Menggerakkan Objek"); init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
#include <windows.h>
GLfloat xangle=0.0, yangle=0.0;
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (-6,6, -6,6, -6,6);
}
void display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glBegin (GL_LINES);
glVertex2f (-5.5,0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (5.5,0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0,-5.5);
glColor3f(1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glRotatef(xangle, 1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f(-1.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f(0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glPopMatrix();
glutSwapBuffers();
glFlush ();
}
void KeyboardAssign (GLubyte key, GLint x, GLint y) { switch (key) {
case 'g':
xangle +=10.0;
glColor3f (0.0, 0.0, 1.0);
glutPostRedisplay ();
break;
}
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition (0, 0); glutInitWindowSize (1500, 1500); glutCreateWindow ("Latihan Menggerakkan Objek"); init();
glutDisplayFunc (display);
glutKeyboardFunc (KeyboardAssign);
glutMainLoop ();
}
Tekan "G"  melihat rotasi
Bangun Dasar Grafika SegiTiga
#include <GL/glut.h>           
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (3.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (2.0, 4.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-3.0, -4.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -4.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (1.0, -1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -4.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -1.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 4.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-3.0, 4.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-2.0, 1.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (3.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (2.0, 4.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-3.0, -4.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -4.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (1.0, -1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -4.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -1.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 4.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-3.0, 4.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-2.0, 1.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
Bangun Dasar Grafika Limas
#include <GL/glut.h>          
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (2.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (1.0, 3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (2.0, 5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (3.0, 3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-3.0, -3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-2.0, -5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (2.0, -1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (1.0, -3.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-2.0, 5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-3.0, 3.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-2.0, 1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 3.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (2.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (1.0, 3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (2.0, 5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (3.0, 3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-3.0, -3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-2.0, -5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (2.0, -1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (1.0, -3.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-2.0, 5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-3.0, 3.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-2.0, 1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 3.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
Bangun Dasar Grafika Garis dan SegiTiga
#include <GL/glut.h>
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 0.0);
glVertex2f (4.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
Bangun Dasar Grafika Limas Segi Empat
#include <GL/glut.h>          
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (4.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-3.0, -3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-2.0, -5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (2.0, -1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (1.0, -3.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -3.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-1.0, 1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-4.0, 1.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-1.0, 5.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (4.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-3.0, -3.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-2.0, -5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -3.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (2.0, -1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (1.0, -3.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (2.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (3.0, -3.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-1.0, 1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-4.0, 1.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-1.0, 5.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
Bangun Dasar Grafika SegiTiga
#include <GL/glut.h>          
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (5.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (3.0, 5.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-5.0, 1.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-3.0, 5.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (2.0, -1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (0.0, -5.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (5.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (3.0, 5.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-1.0, 1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-5.0, 1.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-3.0, 5.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (2.0, -1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (0.0, -5.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-2.0, -1.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
Bangun Dasar Grafika Segi Empat dan Segi Tiga
#include <GL/glut.h>
#include <windows.h>
#include <GL/gl.h>
void init (void) {
glClearColor (1.0, 1.0, 1.0, 0.0);
glLineWidth (1.0);
glColor3f (1.0, 0.0, 0.0);
glOrtho (-6,6, -6,6, -6,6);
}
void Display (void) {
glClear (GL_COLOR_BUFFER_BIT);
glBegin (GL_LINES);
glVertex2f (-5.5, 0.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.5, 0.0);
glEnd ();
glBegin (GL_LINES);
glVertex2f (0.0, -5.5);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (0.0, 5.5);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (1.0, 1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (4.0, 1.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (1.0, 5.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (-1.0, -1.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (-1.0, -5.0);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (-4.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-4.0, -1.0);
glEnd ();
glBegin (GL_POLYGON);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (1.0, -1.0);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (1.0, -5.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (4.0, -5.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (4.0, -1.0);
glEnd ();
glBegin (GL_TRIANGLES);
glColor3f (0.0, 1.0, 1.0);
glVertex2f (-1.0, 1.0);
glColor3f (1.0, 0.43, 0.78);
glVertex2f (-4.0, 1.0);
glColor3f (1.0, 1.0, 0.0);
glVertex2f (-1.0, 5.0);
glEnd ();
glutSwapBuffers ();
}
int main (int argc, char** argv) {
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (0, 0);
glutInitWindowSize (1500, 1500);
glutCreateWindow ("bangun dasar grafik");
init ();
glutDisplayFunc (Display);
glutMainLoop ();
return 0;
}
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